


But after removing the top few layers of literature, I unearthed he awful Pandora's Box of his smut magazine collection. For example, while rummaging through my father's study, I came across a box filled to the brim with dozens of copies of his unsuccessful second novel. And entering a closet only to find it filled to the brim with board games, subtly weathered with use, all contribute toward making the Greenbriar household feel like a living, breathing place.ĭoing this isn't just some menial task – scouring the house with a fine-toothed comb leads to optional story revelations, humorous asides, and sometimes both. Thumbing through a VHS collection highlights a wealth of classics from Gone Home's mid-'90s setting.

Turning around a can of soup reveals a fully written label. The writing and artifact design are so good that I felt compelled to grab everything that wasn't bolted to the floor and give it a closer examination. I'm being a bit vague for a reason, because so much of the emotional impact I felt stemmed from discovering these bits of backstory and piecing them together myself. Unraveling the story of your character’s teenage sister Samantha's coming of age, the complicated intricacies of your parent's marriage, and eventually the reasons why you left home in the first place make Gone Home a powerful piece of storytelling. It's not stylish or exaggerated, but rather painfully real. The writing and voice work here are among the best I've ever experienced in games. The only skeletons here are figurative, which you'll eventually discover as you explore the house and begin to unravel the family's past.Īs you delve deeper into the Greenbriar residence, you'll come across telephone messages, scrawled notes, and diary entries that provide the clues needed for you to begin illuminating the dark corners of this family. Games like The Last of Us and BioShock Infinite allow us to explore exceptionally realized worlds, but Gone Home's world just feels straight-up real.ĭespite an ever-present sense of dread – lights flicker sporadically, a fierce thunderstorm rages outside, and the house itself seems to moan at times – there's nothing to fear in Gone Home. It oftentimes felt as if I had broken into a museum in the middle of the night with the goal of touching the very things that I was told not to touch. The kitchen is as wonderfully disorganized as my mom's, and the bedroom of an angsty teenager feels like the bedroom of an angsty teenager. The family's study is filled with interesting books to browse, records to listen to, and liquor cabinets to raid. The Fullbright Company™, Gone Home®, and the Fullbright Light Bulb LogoĪre trademarks of The Fullbright Company LLC, 2012-2016.Throughout Gone Home, a first-person exploratory adventure game, you'll poke around a beautifully created house and examine the artifacts that populate each well-designed room, and everywhere you look the house has a warm, lived-in feel.
GONE HOME GAME LICENSE
Online activity subject to Terms of Services and User Agreement (One-time license fee for play on account’s designated primary PS4™ system and other PS4™ systems when signed in with that account.
GONE HOME GAME SOFTWARE
Software subject to license (us./softwarelicense).
GONE HOME GAME PLUS
Where is everyone? And what's happened here? Find out for yourself as you explore the house on Arbor Hill in the award-winning game that’s been called “a remarkable achievement” (IGN) and “the greatest video game love story ever told” (The New York Times).Įxperience one of the generation’s defining indie games plus more than 90 minutes of behind-the-scenes commentary by the developers, actors, and musicians that made Gone Home possible!īest Independent Game: Spike TV VGX Awards You expect your family to greet you, but the house is empty. Gone Home, the genre-defining Story Exploration Video Game, is now available in the comfort of your living room!
